
//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import Greek_Large_Shield_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define Head
{
   TechLogic none/medium infantry/heavy infantry/champion infantry/champion infantry
   set hotspot
   {
      version
      {
         Visual Infantry G Hoplite Head Standard
      }
   }
		set hotspot
		{
			version
			{
				Visual infantry g hoplite head copper
                ReplaceTexture infantry g hoplite head copper/cavalry x scout head copper
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g ekdromos head
                ReplaceTexture infantry g hoplite head/infantry g ekdromos head bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g ekdromos head
                ReplaceTexture infantry g hoplite head/infantry g ekdromos head iron
      }
   }
}

//==============================================================================
define greekSword
{
   TechLogic none
   set hotspot
   {
      version
      {
         Visual attachments g sword kkopis
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
                                                                         ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
                                                                         ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
                                                                         ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
                                                                         ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Convert
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/medium infantry/heavy infantry/champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword copper
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword bronze
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/infantry g shortsword iron
ReplaceTexture Infantry G Hypaspist Cape/cavalry n heavy cavalry cape
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
   }
}


